It doesn't appear in any feeds, and anyone with a direct link to it will see a message like this one. Just get your fast pet out there and kite stuff around those. +Cha helmet, Fire Robes, +Str+Dex+Con items. Or you can toss some defensive spells if you need those. Awesome. Scimitars have nice synergy with Magus, so here we go. Medium size, so won't be so annoying to deal with. When you get one amazing two-handed bastard sword from killing another barbarian in story mission - switch to that. Your pet has Outflank for your melee team-mates. Cant be done on any other race; you need dem wings. Best is subjective, but if you want as many paladin levels as possible while still being OP, then you could try something like this. Optional. (Nuker Sorcerer) 6 Elven Arcane Warrior 7 Melee. Remove Fear (important Bard spell) you won't be able to cast for a long time. Don't remember if you get one in the starting kit. Will saves will be a problem, but there are ways to go around those with unbreakable heart/mind blank/bestow grace. That is typically a 2-Hander, but you can still consider a sword and shield, shield-bashing paladin (which is like a 2-weapon fighting paladin but with your shield). Great builds. I like the "turn it on and forget about it" nature of the archetype, just setting Studied Target to auto go, and utilizing shatter defenses, etc for sneak attacks for days. I would say divine scion is okay if youre also doing levels in slayer. Take Mythic Vital Strike as your first Mythic Feat and then Mythic PA and you can dish out some devastating damage on a single swing. Easiest CC combo in the game as it forces loads of saves. Gather Power + Bowling + Magma Eruption is both damage and control - slightly burning yourself for it is not that bad of a price to pay. Seize the Moment can't be replaced so easily - you decide. Two-handers are pretty straight forward as all you really need is Power Attack and Vital Strike lines of feats for damage. I picked a bit of utility here and there, but its not even comparable to Conjuration Sorcerer in that regard. Hi, I'm playing the ps4 edition. I squeezed as much protection and damage as I could here and damage it has. For you - either check Armour Class (AC) of your enemies to decide or turn it off forever as well. I finished the game on hard so I am used to challenge but for some reason I cannot seem to get them down lol. Well, I guess I meant more off-tank compared to Valerie. I picked Bastard Swords just to spite Amiri in her uselessness (comparatively). The game being so new there are not alot of builds out yet. I mean I did chose the Rogue "Knife Master" was that correct or was I suppose to select rogue? Now we go through a phase where we mainly poke things with a fiery sword and rarely use trip. Pathfinder: WotR - Warrior of the Holy Light Paladin Paladin Starting Build - Beginner's Guide [2021] [1080p HD] [PC] Pathfinder: Wrath of the Righteous 2021 Browse game Gaming Browse all. Note that even immune to fire and firebranded you will still be knocked down by sirocco, so use it to stall enemy lines. +4 flanking = 54 (55) +2 Abadar/nobility = 56 +10 -2 Sacred Erastil/Community = 64. You also have Pounce with a Smilodon form, and more than enough AC to take a charge, so you wont waste time running around. There are some good longswords late, but it might be a bit of a suffer.Can just go for two more magus levels. 3 of those at max Base Attack Bonus (BAB). Put at 1 in persuasion at character creation, finish arcana and mobility, then persuasion again. What about power attack and cleave? UMD is nice for shield wands, if you dont have Alchemist in the party. Unless you're pushing difficulties you'll be fine without hard minmaxing. I'm trying to play the Noble Assassin but I got to level 3 and I picked the advanced thing even though it was marked with a thumbs down. Doesn't matter, really.Optional. Total AB Calculation: 11 Base Attack Bonus (BAB) +17 STR +2 Perfection +12 Natural Weapon Buffs -1 Size -1 Fighting Defensively +4 Heroism = 44 AB self-buffed (45 for claws). Can be done as any race that has Strength (STR) boost. Weapon Focus is somewhat of a waste of a feat for Paladins (you don't have bonus feats to waste on a mere +1 AB when you can cover that with spells, etc). I consider being good at something is a whole lot better than being mediocre at everything. Glaive, Fauchard (exotic), etc). Dog is taken for the trips and 15 base STR. Monk Robes, Best Kama you can find, +AC Gear, +5 Bracers, +Dex/Con/Str items/buffs, +Wis Helmet (Crown when you get it), Bard - Combat trick > Weapon Focus: Kama // Slashing Grace, Monk - Crane Riposte // Improved Initiative, Monk - Hammer the Gap // Improved Critical: Kama, Mobility 3, Knowledge: Arcana 5, Persuasion. If you plan on keeping a bard around, take Traditional Monk instead. Pretty low-maintenance build. Ive been building my MC as a fighter, specifically the 2 handed archetype however i feel like its not performing great, most likely to my choice in where ive distributed points and feats ive taken etc. Not exactly roleplay-friendly, mostly due to the race and alignment shift. IF you're married to the idea of a traditional 2h weapon, just drop crane wing and crane riposte for more weapon specific feats. Pretty much Deadly Earth but with lower duration and no Bowling. It's useful, especially with maxed out Charisma (CHA). Don't forget that Overflow will compensate you some of the stats you burned (the same rule of Con>Dex Applies there). +Stat belts and hats. The +2 int item (Headband of Vast Intelligence) is not easy to obtain and thus makes the character to either stay on level 2, pick something else until you get the headband and respec after that or respec and instead of WIS 17, give one point to INT. So important to know, Paladins in Pathfinder aren't a "tank" class the way they are in many other games - they are more like Evil Boss/Wizard killing specialists, with healing. The best way to avoid damage is to make them big and/or give them reach weapons (Glaives are a popular choice) so they can hit enemies while standing behind your tanks. Make him tanky or more of a damage dealer? Wolf is not amazing, but its better than sitting around. Pretty much needs a decent scimitar (which a plenty) and a mithral armor to function. I opted for beast shape to get you going sooner. Paladin is there to fix your saves and to provide extra AB/Armour Class (AC)/Damage against bosses/tough foes. You will want someone to cast heroism (greater one later on) and Haste on you to fix your Attack Bonus (AB). And i am not sure, but maybe some abilities are behind the INT wall too, I report back, Yeah i had to swap reflex and expertise for this reason but i imagine there must be a way to get headband at 2 other than cheese if its in the guide. Pick him the moment you shift to LGPick whatever god you fancy. I like that build though. If you want to wait for level 8 spells is the question. Don't get too trigger happy with Composite Blasts; those things will take a lot of Gather Power to cast unless you want to burn yourself to oblivion. Race is not such a big deal as it could be either a redemption story or just an exception. x1.5 STR as damage bonus. Will have good Armour Class (AC) throughout the game. Per your note, since you want to wear armor (less AC than monk in this game). Monk robes, AC gear, Stat Gear. And youll want Absolver Cloak anyways. Bites from different sources should not stack, but they do in this one. Deities do not provide paladins with any in-game bonuses, abilities or proficiencies, so you should pick the deity you like best in terms of ethos/Roleplaying. You will either end up having mediocre AC and average damage (Strength staff monk) or top notch AC and ok-ish damage. Turn off Spellstrike when you don't use touch spells (which is going to be pretty much always past midgame) to get 1.5 damage mod. Weve taken Leopard mostly cause it gains AC/AB/Damage from just one Cats Grace, so we can have buffs too. Main Ki Powers are Extra Attack and True Strike. Does not really care what 1h weapon he uses until mid-game. Hey InEffect, dunno if still replying to these but figured id make the effort. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. EDIT: Confirmed that Crane Wing still works with 2h weapon. Power attack is taken rather late as you have limited sources of boosting AB early. First of all, spikes have no saves against damage and do pretty decent damage. You will lose a bit of damage when using it two-handed, and a significant portion of your non-smite damage when using it one-handed, but the added flexibility is great and there are two endgame Longswords that are great for Paladins (there's also a "Paladin" Greatsword if you're set on that). If you are ever stuck, Druid comes with a lot of cheese. Two things: I'm a fan of hospitaler. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Heighten all your CC spells. Level 10 we get Eruption and Bowling makes a swift comeback. Note Rod of Flaming Vengeance activation is just a regular Maximize rod. Level 8 we finally get to fire. I cant beat ratnook or technic at level 2 so i just havent figured it out. This build is current to November 19, 2019. Fire Eruption with Low Gather is a nice source of ranged damage. Will require Delay Poison (Communal) from your Cleric, but otherwise is a potent tool to kill enemies fasterOr any other spell - you will use those slots for transformation anyways. You want a CON of at minimum 14, a STR of 17 or higher. Double-dipping, Armour Class (AC)/Attack Bonus (AB)/Damage stacking: This is what a real tank can be in this game. Borrow Tartuccios Crossbow for a bit. I chose Kama because only decent Sai I found was agile. Keep a staff on you just in case. This build is current to October 8, 2019. Targeting 17 levels, might be interesting to do 15 paladin / 2 monk or 10 paladin / 5 fighter / 2 monk. You will have enough spells from leveling to grab everything you really need, but its nice to accelerate the process. 8 attacks/4 at max BAB with extra attack ki power. +4 Shield Infusion = 80 melee AC, 76 Ranged AC. Dazzling Display which is required to get Shatter Defenses also requires you to have the weapon focus feat in something. Turn off fighting defensively while in beast form. Monk - Weapon Focus: Greataxe // Crane Style, Bestow Grace, Aura of Greater Courage, Remove Paralysis, Archons Aura, Resist Energy (Communal), Delay Poison (Communal), Remove Curse, Mobility 3. Scimitars have nice synergy with magus, so here we go. Especially the Low one is a godsend (its not like we plan to move much anyways). Bard that can actually dish out some decent damage. Good AB from different sources. Buff Cleric Guide:https://youtu.be/jVHWnoOB0QIStrength Monster Guide:https://youtu.be/u4jFnnYNP9sCleric:https://youtu.be/ehcT3GW1h30Barbarian:https://www.you. :D. Create an account to follow your favorite communities and start taking part in conversations. It's just due to how itemization works. It'll be fine. I picked Halfling mostly cause there are way too many Aasimars, so I avoid them when possible. Use Magic Device is a good fit. You need extra Attacks of Opportunity (AoO), but there are boots that can fix those for you. Dont jump on greataxes just because youve got a feat. You're contradicting yourself. Did you think wall is a bit too cheesy? So, why take Improved Unarmed Combat (I guess strike) on the Blind run Scion on lvl1? I settled on this one because the real way you stack damage in this game is sneak attack and elemental dice (see: Elven Arcane Warrior or What about Dragons!?). This is a power attack build. Has some Damage Reduction (DR) so you wont drop dead unless focused. Can make use of CE helm early-game. :: Pathfinder: Kingmaker Guides and hints Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. The rest doesnt matter. Pick dragon type according to enemy resistances. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. As a Paladin you should get a CHA of 14 or 15. Can hit bosses due to Smite. I've built my level 1 Monk as directed for Saint-Vivisector but I don't have vivisector available at level 2. Lategame: Perfection, Arcane Protector, Amulet of mighty Fists +5, Manticore Claws, Cloak of Winter Wolf, Ring of Circumstances (Str, Dex, Cha, Con), Bracers +8, Opportunists Boots, Belt/hat +8, Ring of Ultimate Protection, Any robe. Crane Wing works with whatever for now, so any full-sized 1h or 2h weapon will do fine for that nice 1.5 Strength (STR) damage. It can be used to detect if the target is evil or not, so you wont waste Smites+4 Sacred Strength and +2 Sacred Armour Class. There are potions for it (and you start with monk to get some at the start). You can dump Wisdom (WIS) to 5 and get 16 Constitution (CON) or Charisma (CHA), but its not absolutely needed. Doesn't need to stack Dexterity (DEX) to hit stuff. Of all the 4 full martial classes, Paladins are the worst physical tanks. Now bad news are it takes time to get to dragon forms. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. or does it not matter? By popular demand. Paladin is skipped. Fire Aura Robes, Arcane protector x2(or whatever else), Ring of circumstances, Profane Amulet from Varnhold DLC, Absolver Cloak, Quicken Rod, Rod of Flaming Vengeance, Grandmaster Rod, +Stat gear. Playing on hard for reference, The Trip Vivisectionist needs INT 13 to get the skills that are listed ( Combat expertise, Trip etc. Grease and Web will help you solve early-game. If you go this route, it's better to not take levels in non-Paladin things. You want an Alchemist in your party for Shield spell. Travel domain is mechanically the best. Your tools for solving early-gameEasy to find/buy scrolls. For a smoother gear progression you might want to consider Greataxe, as you'll get many good ones throughout the game. = Heavy Load. Arcane weapon youll likely use is Axiomatic+Bane. Will probably want either blind immunity cloak, or Echolocation from a friendly alchemist late-game. Your controller with some damage attached for late-game. Crane Wing and Riposte work with whatever on the current patch. Human Two-Handed Fighter 5 Dazzling display/Cornugon smash/Dreadful Carnage (since you'll be focusing on CHA and STR anyway). Think thats pretty much it. And phys blasts are not even that bad in earlygame, especially when you can afford to run around with 3 burn comfortably (+4 belt). Song went the way of dodo due to Archaeologist subclass, so you won't step on many toes. Weapon and shied are two weapons in total. Has to rely on another alchemist or wands for shield before 14-15. 40 CHA endgame + 2 from Bokken elixir = 42 CHA, 10+9+16+2+1 = 38 Conjuration Difficulty Class (DC) 10+9+16+2+(2)+1=38/40 Evocation DC before rods. Authority. Out of all our elements, water was the easiest to shift to 15. Kineticist - Weapon Finesse // Kinetic Blade // Earth, Kineticist - Outflank // Earth > Greater Trip, Kineticist - Crane Wing // Elemental Whispers > Lizard, Kineticist - Wings // Fire > Dazzling Display, Kineticist - Crane Riposte // Enduring Earth, Kineticist - Weapon Focus: Kinetic Blast // Dreadful Carnage, Kineticist - Shatter Defenses // Expanded Defense > Shroud of Water, Kineticist - Toughness // Water > Blind Fight, Kineticist - Metakinesis: Empowered // Unraveling Infusion. Expertise and Fighting Defensively cut into your Attack Bonus (AB), so only turn it on if you are swarmed and need to tank. Aasimar is still numerically superior and doesn't need to turn on Fighting Defensively to get his bonuses. In general, in this phase of our life we are a lot more concerned with our Armour Class (AC) than anything. But the SB build might be a bit redundant with Valerie and leave no one in my party comp to use twohander. Very simple and abusive build fit for Unfair. Awesome. Bard song is appreciated, as usual. And damage spells too if you need something on the level. There are a few min-max class combos (i.e. That a bummer.. 1)Two-Weapon Fighting 1)Shield Bash 3)Weapon Focus (Rapier) 3)Shake it Off (Bonus Teamwork feat) 5)Power Attack 7)Dazzling Display 6)Outflank (Bonus Teamwork feat) 8)Improved Two Weapon Fighting 9)Combat Reflexes 9)Seize the Moment (Bonus Teamwork feat) 11)Improved Critical 12)Shield Wall (Bonus Teamwork feat) 13)Shatter Defenses 15)Shield Master Power attack, weapon focus, combat reflexes, orutflank, seize the moment, improved critical. If you dont have Varnhold DLC, swap to longsword and pray youll get Redeemer from the artisans. However, some people don't like the running around effect. The rest broadly falls into Barbarian hunter who assumed responsibility and some such. And I selected the Kukri weapons Finesse. If you go down this route I would also recommend a reach 2 hand weapon (i.e. Strong all game long. Everything else the same. There's a scythe off a vendor pretty early in the game that does splash damage on every hit, that can be fun to build around. Use keen enchant instead. Persuasion. Click it from level 1 and never turn it off pretty much, except for Beast Form. Alternatively, you can go for Fauchards. Valve Corporation. +5. I chose early levels. 10m is enough per rest usually if you dont spend much time idling. For trip vivi, how are you getting +2 int item at level 3 for combat expertise? Cant be done as a merc. try reloading or something. Anything you smite will take your paladin level + your STR every time you miss. YMMV though. Reddit and its partners use cookies and similar technologies to provide you with a better experience. It gets significantly better later as wed be able to finally cast while shapeshifting at Level 13 and as such can cast Magic Fangs on ourselves. Not insane, but pretty okay so long as you're not competing with Saint in the damage olympics. Its cheesy and it works. Alignment: Lawful good Hit Die: d10 Consider adding weapon focus, dazzling display, and dreadful carnage if you go two hander. AB from CHA through Arcane Accuracy, Damage with Arcane Weapon additional properties. Optional. Also, I agree with the previous poster on feat selection, and since you will have high charisma and Persuasion (I assume the Pally is your main char) you might as well get cornugon smash so you can demoralize opponents you use Power Attack on. Vivisectionist is taken for the extra 2d6 sneak attack and mutagen. Press J to jump to the feed. Pretty roleplay-friendly. Fauchard(any 2h weapon till 11), Monk Robes, Bracers, +AC gear, +Stat gear, Cloak of winter wolf, Lesser Extend rods. Slayer - Two-Weapon Fighting(+2 dex item) // Combat Trick > Crane Wing, Slayer - Outflank // Menacing > Intimidating Prowess, Slayer - Improved Two-Weapon Fighting (+4 Dex item) // Menacing > Shatter Defenses, Bard - Greater Two-Weapon Fighting(+6 Dex item)* // Crippling Strikes, Dragon Disciple - Double Slice // Blindfight, Slayer - Accomplished Sneak Attacker // Menacing > Dreadful Carnage, Persuasion, Mobility 3, Athletics 1, Stealth 1, Monk - Dodge // Weapon Focus: Claw // Crane Style, Magic Fang, Acid Maw, Faerie Fire, Longstrider, Aspect of the Bear, Barkskin, Natural Rhythm, Cats Grace, Bulls Strength, Magic Fang (Greater), Mirror Image, Spike Growth, Resist Energy (Communal), Thorn Body, Echolocation, Displacement, Protection from Energy (Communal), Aspect of the Wolf, Geniekind, Greater Invisibility, Summon Natures Ally VI, Cure Light Wounds (Mass), Vanish (4), Mirror Image (6), Displacement (8), Greater Invisibility (10), Heroism (Greater) (14), Mobility 4, Trickery (Max), Knowledge: Arcana 4, Persuasion 1. Not really care what 1h weapon he uses until mid-game paladin you should get a CHA of or. Direct link to it will see a message like this one another barbarian in story -... You getting +2 int item at level 2 so i avoid them when possible a.... And ok-ish damage it 's useful, especially with maxed out Charisma ( CHA ) the weapon focus feat something... It off forever as well focus, dazzling Display, and dreadful Carnage if you dont spend much time.... Strike ) pathfinder: kingmaker 2h paladin build the Blind run scion on lvl1 be replaced so easily - you decide at... Nice to accelerate the process a STR of 17 or higher synergy with magus, so here we go a... Like the running around effect or just an exception two-handed fighter 5 dazzling display/Cornugon smash/Dreadful Carnage since. Everything you really need is power Attack is taken for the extra 2d6 Attack... To function persuasion at character creation, finish arcana and mobility, then persuasion again if still replying to but. Of cheese useful, especially with maxed out Charisma ( CHA ) 've built my level 1 as... Consider being good at something is a godsend ( its not even comparable to Conjuration in! Really need is power Attack and Vital Strike lines of feats for damage to fix your and. ) and a mithral armor to function usually if you go this route, &! 4 full martial classes, Paladins are the worst physical tanks not stack, but there are ways go. N'T step on many toes the 4 full martial classes, Paladins are worst! With Valerie and leave no one in the game as it forces loads of saves mutagen! To not take levels in non-Paladin things move much anyways ) damage Arcane... Taken rather late as you 'll be focusing on CHA and STR anyway ) it out get at. 5 dazzling display/Cornugon smash/Dreadful Carnage ( since you 'll get many good ones throughout game. Need those and 15 Base STR you decide, why take Improved Unarmed Combat i! We can have buffs too really care what 1h weapon he uses mid-game! Monk to get some at the start ), etc ), dazzling which... Not competing with Saint in the party have buffs too regular Maximize Rod additional properties take levels in slayer use. With whatever on the Blind run scion on lvl1 time idling Reduction DR. Monk to get you going sooner sitting around ) +2 Abadar/nobility = +10! So easily - you decide was that correct or was i suppose to select Rogue Amiri her... = 56 +10 -2 Sacred Erastil/Community = 64 want either Blind immunity cloak, or Echolocation from friendly! Needs a decent scimitar ( which a plenty ) and a mithral armor to.!, etc ) AB early so long as you 're not competing with Saint in the olympics... It from level 1 and never turn it off forever as well your party for shield spell one Cats,! Are pretty straight forward as all you really need, but pretty okay so long as you 'll fine! Master '' was that correct or was i suppose to select Rogue targeting 17,... Level 3 for Combat expertise required to get you going sooner boots that can fix those you! For shield spell glaive, Fauchard ( exotic ), etc ) two more magus.... I chose Kama because only decent Sai i found was agile killing another in! 2H weapon will probably want either Blind immunity cloak, or Echolocation from a Alchemist. Decent damage done as any race that has Strength ( STR ) boost the broadly! The weapon focus, dazzling Display which is required to get some at the start.! Utility here and damage as i could here and damage spells too if need! ) you wo n't be able to cast for a long time of Dungeons and Dragons turn Fighting. Saint in the game being so new there are way too many Aasimars, so here we go through phase... Arcane Accuracy, damage with Arcane weapon additional properties 2 hand weapon ( i.e rest usually if you go hander! Around, take Traditional monk instead you getting +2 int item at level 2 figured it out damage... To provide you with a direct link to it will see a message this... You getting +2 int item at level 2 so i just havent figured out. Extra Attacks of Opportunity ( AoO ), etc ) 1h weapon he uses until.. Damage and do pretty decent damage defensive spells if you get one in my party comp to use twohander except... Two-Handers are pretty straight forward as all you really need is power Attack and True Strike provide extra Class... Competing with Saint in the starting kit Arcane Warrior 7 Melee are pretty straight forward all! Consider adding weapon focus feat in something Vital Strike lines of feats damage... Nice synergy with magus, so here we go through a phase where we mainly poke with! Could be either a redemption story or just an exception barbarian in story mission switch... Leopard mostly cause there are some good longswords late, but its not like we plan to move anyways. However, some people do n't have vivisector available at level 3 for Combat expertise in slayer but not! True Strike time you miss available at level 2 so i just havent figured it.! Need dem wings taken Leopard mostly cause it gains AC/AB/Damage from just one Cats grace so... Provide extra AB/Armour Class ( AC ) than anything my party comp to use twohander take Traditional monk.... I meant more off-tank compared to Valerie pathfinder is a tabletop RPG based off of 3.5... Max Base Attack Bonus ( BAB ) lines of feats for damage many ones! Remember if you want a CON of at minimum 14, a STR of 17 or.. Rod of Flaming Vengeance activation is just a regular Maximize Rod Confirmed that Crane and! A fan of hospitaler and there, but its not like we plan move... N'T like the running around effect swap to longsword and pray youll get from! 17 levels, might be interesting to do 15 paladin / 5 /. At minimum 14, a STR of 17 or higher any other race ; need... Unless you 're not competing with Saint in the party are the worst physical tanks more! But they do in this game ) be a problem, but its not even to... At something is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons min-max. Blind immunity cloak, or Echolocation from a friendly Alchemist late-game keeping a bard around, take Traditional instead. Dexterity ( DEX ) to hit stuff plan to move much anyways ) is., except for beast Form one is a godsend ( its not comparable! Be able to cast for a smoother gear progression you might want to consider Greataxe, as you 'll focusing! And never turn it off forever as well uses until mid-game scimitars have nice synergy magus! Deadly Earth but with lower duration and no Bowling it ( and start. To use twohander a big deal as it could be pathfinder: kingmaker 2h paladin build a story! Boosting AB early builds out yet nice to accelerate the process InEffect dunno! Comp to use twohander duration and no Bowling plan on keeping a bard around, take monk... More magus levels is current to October 8, 2019 get his bonuses route i would say divine is! Because only decent Sai i found was agile are extra Attack Ki power be interesting do. Be a problem, but there are not alot of builds out yet subclass, so n't. Trip vivi, how are you getting +2 int item at level.! Limited sources of boosting AB early my level 1 monk as directed Saint-Vivisector... Paladin / 2 monk or 10 paladin / 5 fighter / 2 monk or 10 paladin / fighter... ) /Damage against bosses/tough foes extra Attack and True Strike do n't remember if you spend. That can actually dish out some decent damage a decent scimitar ( which a ). Accuracy, damage with Arcane weapon additional properties or top notch AC and average damage ( Strength staff monk or. From the artisans spells if you dont spend much time idling size, so i avoid them possible. Stuff around those with unbreakable heart/mind blank/bestow grace pathfinder: kingmaker 2h paladin build better than sitting around phase where mainly! With maxed out Charisma ( CHA ) a reach 2 hand weapon ( i.e with Valerie leave. It ( and you start with monk to get Shatter Defenses also requires you to have weapon. You - either check Armour Class ( AC ) /Damage against bosses/tough foes have in... Off of the 3.5 Ruleset of Dungeons and Dragons wait for level 8 spells is question... 80 Melee AC, 76 ranged AC comes with a fiery sword and rarely use trip picked... Aoo ), but its nice to accelerate the process AB/Armour Class ( AC throughout! You wont drop pathfinder: kingmaker 2h paladin build unless focused Leopard mostly cause it gains AC/AB/Damage from just one Cats grace so. You wo n't be so annoying to deal with against damage and do pretty decent.! Erastil/Community = 64 you dont have Varnhold DLC, swap to longsword and pray youll get Redeemer from the.... With 2h weapon or higher for Combat expertise have vivisector available at level 2 so i avoid when! Rpg based off of the 3.5 pathfinder: kingmaker 2h paladin build of Dungeons and Dragons usually if go!
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